Procedural Environment System                     Back
Real-Time Workflow- PCG

Personnal Project


This project explores procedural environment creation using Quixel assets, with a focus on combining visual realism and production flexibility. The environment is driven by a parameter-based system, allowing real-time adjustments and easy adaptation to different terrain layouts.

The setup was designed with performance and scalability in mind. Multiple levels of detail (LODs) are used to maintain real-time fluidity while preserving visual quality. Atmospheric elements, including subtle fog, were integrated to reinforce depth and visual cohesion across the scene.

The result is a cohesive environment where procedural control and visual consistency are maintained across different configurations.  

                      
 


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